CRTs Are Ancient, Right? Mac OS

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With Google Earth for Chrome, fly anywhere in seconds and explore hundreds of 3D cities right in your browser. Roll the dice to discover someplace new, take a guided tour with Voyager, and create. Mar 26, 2021 Back in 2001, Mac OS X 10.00 Cheetah was a rough-around-the-edges break from the ageing Classic Mac OS, which had much of its origins in the original Macintosh's System 1 software. In the years since, the platform has undergone two architecture shifts ( PowerPC to Intel, and now Arm ) and matured to the point where it commands nearly 10 per.

Crts are ancient right mac os 7

Crts Are Ancient Right Mac Os Sierra

Super dodger mac os. The other day, I found an article called Disabling BeamSync: Speed Up Laptop/LCD Displays on iHac. Anyone who has been paying attention to the Ars reviews of the Intel Macs last year (such as the Mac Pro) knows that this cryptically named feature can have a large impact on performance figures. So I was curious to find out if disabling beam synchronization would actually help. Recess rabbit rumble mac os. Let me go ahead and ruin the ending for you: on my PowerBook running Mac OS X 10.4.9, doing some fairly casual testing, it doesn't. The interesting part is why it doesn't work, and what's behind the strange benchmark results.

It turns out that in Mac OS 10.4.0, Apple changed the way the contents of windows are drawn on the screen. The old way was for an application to draw something in a buffer in memory, and then either have the application tell the system to 'flush' the content of the buffer to the screen, or for the system to decide it was time to do so on its own. So if an application draws something in its window buffer, say, 200 times per second, Panther and its predecessors would simply copy the contents of the window to the screen 200 times per second. However, the video card only sends the screen image to the display some 60 to 100 times per second, as a result, the system is doing a lot of work copying images to the graphics card's framebuffer that will never end up on the screen anyway, because they'll be overwritten before it's time to update the display. Also, updating different windows at different intervals isn't exactly the most efficient way to accomplish the intended result.

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Crts Are Ancient Right Mac Os Sierra

Super dodger mac os. The other day, I found an article called Disabling BeamSync: Speed Up Laptop/LCD Displays on iHac. Anyone who has been paying attention to the Ars reviews of the Intel Macs last year (such as the Mac Pro) knows that this cryptically named feature can have a large impact on performance figures. So I was curious to find out if disabling beam synchronization would actually help. Recess rabbit rumble mac os. Let me go ahead and ruin the ending for you: on my PowerBook running Mac OS X 10.4.9, doing some fairly casual testing, it doesn't. The interesting part is why it doesn't work, and what's behind the strange benchmark results.

It turns out that in Mac OS 10.4.0, Apple changed the way the contents of windows are drawn on the screen. The old way was for an application to draw something in a buffer in memory, and then either have the application tell the system to 'flush' the content of the buffer to the screen, or for the system to decide it was time to do so on its own. So if an application draws something in its window buffer, say, 200 times per second, Panther and its predecessors would simply copy the contents of the window to the screen 200 times per second. However, the video card only sends the screen image to the display some 60 to 100 times per second, as a result, the system is doing a lot of work copying images to the graphics card's framebuffer that will never end up on the screen anyway, because they'll be overwritten before it's time to update the display. Also, updating different windows at different intervals isn't exactly the most efficient way to accomplish the intended result.

Crts Are Ancient Right Mac Os Catalina

Oppocity mac os. So as of Tiger, three things happened:

  1. Window buffer flushes are 'coalesced' so that the system can handle them all at the same time.
  2. Whenever a window buffer is marked to be flushed to the screen, the application is blocked from drawing into the buffer again until the coalesced update has happened.
  3. Coalesced updates are performed after the graphics card has sent the image to the display, and before the next image is sent, so the user doesn't see the window manager's unfinished work. This means the updates are synchronized with the electron beam that paints the image on a CRT.
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Note that, contrary to iHac's claim, graphics cards send the screen image to an LCD display in much the same way as to a CRT, so all of this applies to both CRT and LCD displays. And although Mac OS X doesn't support setting a framerate for built-in LCD displays, they do have one: 60 Hz.

This is a very clever move on Apple's part, because it makes the window manager's operation more efficient and it keeps applications from doing unnecessary work. However, there is a snag: by keeping applications from drawing to their window buffer until the display is updated, some applications may be slowed down because they can perform at most one window flush per screen refresh. For this reason, coalesced updates are turned off for applications that are compiled for a pre-Tiger version of the OS. However, for Intel Macs there are no pre-Tiger versions of the OS, with the result that an application that ties its computation to its drawing can see good performance on a PowerPC Mac and much worse performance on an Intel Mac. As of Mac OS X 10.4.4, it's possible for application writers to turn off coalesced updates to work around issues like this.

It turns out that the setting mentioned in the iHac article doesn't actually turn off beam synchronization, but only coalesced updates. If you really want to turn off beam synchronization, use the Quartz Debug tool that comes with Apple's developer tools. The only test that I could find that showed a clear difference was the rather ancient test program Let1kWindowsBloom, which simply opens and closes a window 1000 times. With coalesced updates turned off, this took 32 seconds. With beam synchronization turned off, 18 seconds. Without special settings, 15 seconds. Clearly, by forcing the window manager to do more work, there's less CPU time available for the application itself, so it runs slower.

As usual in these cases, it's best to follow Apple's guidelines and let the system worry about how and when to do things rather than to interfere.





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